— LIKE FAMILY FEUD BUT IN REVERSE! —
Unleash your skills as you compete to match your responses with the turn holder, in this clever word association challenge. Each round brings a new term generated by the device, and it's up to you to write down your best responses. Will you jibe with the turn holder and their unexpected answers?
With various types of rounds, including Double Points and Bullseye, the game keeps you on your toes and ensures unpredictable twists and turns. Plus, spice up the competition with the optional drinking game variant for added excitement and laughter.Gather the necessary materials: You'll need pens, paper, and a device (e.g. mobile, tablet, or laptop) to run the game.
The game generates a new term each time the "New Round" button is pressed, along with the type of round it will be.
The type of game determines the number of responses that can be used by the players and the turn holder.
Players aim to choose responses that match the turn holder's responses, while the turn holder tries to write down responses the other players will use.
A response can contain as many words as desired and can be spelled differently as long as they sound the same when vocalized (e.g., "Dr Dre" vs. "Doctor Dre").
Players cannot use the term itself as their response. Additionally, they cannot repeat terms from previous rounds or use words from the term it is made up of (e.g., "bounce" and "bounce").
Plural and singular forms of a response can jibe (e.g., "chook" and "chooks").
The turn holder and the players who jibe with the turn holder the most in a round earn points. For example, if two players jibe twice with the turn holder, they and the turn holder each score 40 points for two jibes. Players who jibed only once in that round did not receive any points.
Scoring depends on the type of round:
If there are no jibes in a round, the turn holder loses 50 points. Players cannot go into negative points (e.g., if a player is on 40 points and loses 50 points, they go back to zero).
In a drinking game variant, players take a sip for every time they don't jibe in a round. This rule applies to both players and turn holders.
Players take an extra sip if they do not jibe in a round at all. This includes a bullseye round where if a player does not jibe, they take two sips. If a turn holder doesn't score on his round, he must finish his or her drink.
The number of presents should match the number of players. At the start of the game, the presents are set aside. Each player can only possess one present at a time. Whenever the turn holder scores, they can select a present. If they already have a present, they can choose to keep it or swap it for another player's present or an unclaimed present.
If the turn holder scores 50 points or more in any round, they can choose one of four actions:
After the game ends, the winner can choose to keep their present or swap it with another player's present. They can also swap two other players' presents.
If there are multiple winners, each winner has the right to refuse the removal of the present they have chosen.
The player(s) who come in second also have the right to refuse their present but have no swapping power.
The player(s) who come second to last at the end of the game must either do the dishes or buy pizza.
Enjoy the game and have fun playing!